Alit – AI-generated PBR maps with real-time relighting
Real-time relighting of AI-generated PBR maps beats static texture generators.

Browser-based PBR texturing in seconds, but Artflow, Substance Sampler, and Materialize already exist.
3D artists, game developers, ArchViz professionals
Substance Sampler · Artflow · Materialize
I’m a 3D artist working in game dev. I built TextureFast after repeatedly hitting the same issue: we often just needed clean, seamless PBR textures quickly, but existing workflows felt heavy and slow for simple cases.
TextureFast generates PBR maps (albedo, normal, roughness, metallic and height) directly in the browser. The goal is speed and minimal friction rather than complex manual texturing, especially for fast mvps and concepts.
Tech stack: Next.js + Three.js
I’d appreciate feedback on texture quality, UI/UX, performance, and whether this fits into your workflow.
Real-time relighting of AI-generated PBR maps beats static texture generators.
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