Multi Agent World Cup Simulator
Four-agent match simulation with in-browser TTS commentary via WebGPU.

City-building meets political sandbox: you run a town and can lean into corruption, press manipulation, gang conflicts and police investigations. The pitch is provocative, but the Steam page is just the stock storefront — there’s no evidence yet that the ‘illegal mechanics’ will form deep, systemic gameplay rather than episodic gimmicks. If they deliver convincing faction AI, reputation economies and real trade-offs for corruption vs legitimacy, this could move from curiosity to something worth following.
Fans of political sims, city-builders, open-world action-adventure players, and indie game enthusiasts
We’re a small indie team working on a political sandbox game.
It starts like a traditional city builder, but escalates into gang conflicts, media manipulation, elections and police investigations.
One design challenge we’re facing:
How do you make “illegal mechanics” feel like meaningful systems instead of gimmicks?
We’re preparing for Next Fest and refining the core loop.
Would love feedback on: - The core concept - Whether this feels niche or scalable - What would make this interesting long-term
Happy to answer any technical or design questions.
Four-agent match simulation with in-browser TTS commentary via WebGPU.
AI builds structures from chat, but no technical details or working demo visible.
Pixel-accurate window manager, permission-aware VFS (rwx), and a shell with real-ish utilities (sudo, piping, redirection) show this is more than a skin — it's building a believable, stateful OS sandbox in the browser. Network simulation (WiFi signal/security, DNS respecting /etc/hosts), gamified resources (RAM, battery, bandwidth) and Electron support reveal serious engineering ambition; it's exciting but still pre-Alpha and needs clearer gameplay/MMO mechanics to justify the big vision.
Voxel magic sandbox where casting spells alerts suspicious suburban neighbors.
LLM agents constrained by cultivation rules prevent hallucination while enabling emergent storytelling.
Turing test for Atari gameplay using AI world models.