Uno – Us vs. Them. Humans vs. AI version of the card game
Uno clone with no accounts, no ads, and a bring-your-own-AI opponent.

HTMX + Go + SSE for Uno is a technically sound demo, but the game itself isn't novel.
Web developers interested in Go + HTMX architecture; casual Uno players
Boardgame.io · Netcode.io
It’s a real-time multiplayer version of the classic card game Uno. Heavy use of the SSE extension for HTMX, which powers realtime game updates, chat, and the live replay feature for spectators. Lots of granular OOB swaps.
Figured it would be a better demonstration than a todo list. Happy to answer any question about how it’s developed or take any feedback to make it better.
This is purely an experiment. Free, no ads, no accounts needed. Gameplay is ephemeral.
Uno clone with no accounts, no ads, and a bring-your-own-AI opponent.
Parses Oracle text into live effects instead of hardcoding 20k+ cards like XMage does.
Persistent FreeCiv server generates an in-universe newspaper summarizing your diplomatic drama.
Godot logo as the only visual suggests early MVP stage.
Elixir backend is cool, but the mini-games look generic.
No-account multiplayer for niche card games like Sheng Ji.