Neural Siege – A Multi-Agent RL Combat Simulation
Vectorized multi-agent RL combat sim with deterministic checkpointing and telemetry logging.
GPU-vectorized PPO arena with thousands of agents, but emergent behavior research remains niche.
ML researchers, reinforcement learning engineers, game AI developers
OpenAI Gym · Unity ML-Agents · OpenSpiel
Vectorized multi-agent RL combat sim with deterministic checkpointing and telemetry logging.
Per-agent PPO runtime with tensor-first simulation state is genuinely clever architecture.
Physics-based anomaly detection with no training step, but novelty doesn't match execution maturity.
Infinite canvas terminal with minimap—tmux tabs but actually visible.
Voronoi-based meshless discretization running realtime thermal simulation on Vulkan GPU.
Beats PyTorch eager by 5.29x on RMSNorm using autonomous agent loops.