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Tunejourney.com – A 3D radio globe with in-browser ML to auto-skip talk

Tunejourney.com – A 3D radio globe with in-browser ML to auto-skip talk

by FreeGuessr·Feb 26, 2026·2 points·1 comment

AI Analysis

●●SolidEye CandySolve My Problem

Radio Garden meets smart player: in-browser ML talk detection without server-side audio.

Strengths
  • Local ML inference preserves privacy—audio never leaves your browser, zero server costs
  • 3D globe UX is genuinely delightful and differentiates from text-based radio directories
  • Built-in games (Mahjong, Sudoku) add stickiness beyond pure radio discovery
Weaknesses
  • Radio streaming quality and reliability depend entirely on upstream station feeds, uncontrollable
  • Talk detection accuracy unverified; false positives/negatives would break core feature trust
Category
Target Audience

Radio listeners seeking music-only streaming with discovery features

Similar To

Radio Garden · TuneIn Radio · Radionomy

Post Description

Hi HN, I built TuneJourney.com, a web app that lets you explore ~70k radio stations worldwide via a 3D globe. While sites like Radio Garden are great for discovery, I wanted to build something that functioned more like a modern media player with automation—specifically, the ability to automatically skip a station when it switches from music to talking or ads.

The Unique Part: In-Browser ML The core feature is an "AI Skip Talk." Instead of processing audio on a server, it uses the Web Audio API to capture the stream locally and runs a lightweight classification model directly in your browser. It estimates the "music vs. speech" probability in near real-time.

If you have the filter enabled, it will automatically trigger a "next" command to hop to another station in your playlist or a random location on the globe the moment a DJ, news segment, or ad starts.

Privacy: No audio data ever leaves your machine; inference is entirely local.

The Tech Stack/Features: - WebGL + Point Clustering: To render 70,000 stations across 11,000 locations smoothly. - In-browser Inference: Uses a small model plus stream-level heuristics to handle edge cases. - Media Key Integration: Full support for physical keyboard and system-level Next/Prev buttons. - Persistence: Sign-in is available to sync playlists and favorites across devices, but the core explorer works without an account. - Online activity: You can see in real time other people on the site, where they are on the globe, what they listened to, and what stations they liked. - Simple games to kill the time as you are listening to stations, like Solitaire, Minesweeper, etc.

The Trade-offs & Challenges: Running a WebGL globe and real-time audio analysis simultaneously is heavy on the CPU. To handle this, I’ve implemented: - Automatic performance detection that downgrades visuals on lower-end machines. - A manual toggle to kill the audio processing if you just want to use the globe as a standard player. - A talk sensitivity slider for the ML model, so you can tweak it yourself.

What I’d love feedback on: - Performance: How does your CPU/fan react? Is it manageable? I’m looking for ways to further optimize the client-side ML or perhaps it is okay to bring even heavier models with more accuracy. - Classification Accuracy: How useful is it? Does it detect talking in most of the cases, or is it sometimes useless? On MacBook it works ok-ish. Ads with music are difficult but when music changes to pure talk, the site does its work and hops to another one.

Let me know what you think! I am interested if this project is worth further investment, building a mobile app, etc.

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