Back to browse
NexQuake – Q1 Browser Multiplayer (Docker, WASM, Go)

NexQuake – Q1 Browser Multiplayer (Docker, WASM, Go)

by brsm·Mar 4, 2026·2 points·2 comments

AI Analysis

●●●BangerWizardryShip It

WASM + UDP-over-WebSocket gets Quake in your browser with mods in ~10MB Docker.

Strengths
  • Non-trivial technical stack: GPU-accelerated palette conversion, WebSocket relay, streaming on demand
  • Genuinely lowers friction to play: no installation, works on phone, auto-scales multi-server
  • Shipped and playable: live demo works, clean Docker story
Weaknesses
  • Audience is narrow: nostalgic Quake fans, not a new category
  • WASM game ports are increasingly common; the technical novelty is engineering craft, not architecture
Category
Target Audience

Retro gamers, web platform enthusiasts, Quake modding community

Similar To

archive.org Quake ports · Webamp WASM ports · PlayCanvas multiplayer games

Post Description

Quake turns 30 this year. I taught myself to code in QuakeC instead of studying for bio class, and it's fair to say that changed the course of my life. Feeling nostalgic, I wanted to create something that would be dead simple to get a game going with friends, but still support launch flags and server.cfg. So I built NexQuake:

- Pure WASM sys layer with GPU-accelerated palette conversion.

- UDP relay over WebSocket.

- Game files and CD audio streamed on demand.

- Touch and gamepad support.

- Shareware and popular mods bootstrap on first run.

- Multi-server auto-scaling with launch flags, cfgs, and mod dirs.

- ~10MB wolfi-base Docker image.

Source/Docs: https://github.com/0xBrsm/NexQuake | https://quake.nexus

Try it: https://kitty1.quake.nexus

Run it:

docker run -p 1337:1337 -e CL_ARGS=+connect ghcr.io/0xbrsm/nexquake

Similar Projects

Gaming●●Solid

Adding playable bots to a multiplayer game with OpenClaw

The author replaced brittle LLM scripts with OpenClaw-driven bots that actually compete in a live multiplayer game — not just follow canned heuristics. The demo looks playable and charming, but the project reads like a promising experiment: I'd want to see latency handling, how the bot hooks into the game loop, and quantitative match performance before calling this a breakthrough.

Niche GemShip It
petersonh
113mo ago