I Was Here – Draw on street panoramas, others can find your drawings
Draw on street panoramas and others find your marks—genuinely new collaborative canvas.

3D stroke projection on panoramas beats flat overlays — global canvas nobody's built before.
Digital artists, street art enthusiasts, WebGL developers
Google Street View · Mapillary
Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery.
The idea is for it to become a global canvas, anyone can leave a mark anywhere and others stumble onto it.
Link is https://washere.live
Draw on street panoramas and others find your marks—genuinely new collaborative canvas.
3D stroke projection onto panorama geometry beats flat 2D overlays.
Co-op Pictionary twist is fun, but it's just another browser party game.
Persistent WebStreams replay drawings from JSON lines—novel infra for streaming apps.
Single-stroke oscilloscope rendering of Bad Apple is technically clever but novelty-only.
The standout is the real-time feedback loop: Pencil input feeds sub-second inference over WebSockets so your composition evolves as you draw, not after the fact. UX tools like influence sliders, pause, seed shuffle and one-tap enhancers (2x upscaling, background removal) give artists control instead of handing everything to the model — clever engineering that still leaves open questions about on-device vs cloud inference and latency/cost tradeoffs.