Chip's Challenge (1992), rebuilt for the web
Solver watches YouTube speedruns frame-by-frame to rebuild moves — oddly satisfying.

Funny UX commentary but there's no actual tool or substance beyond the joke.
Developers who've suffered through cloud console UX
Solver watches YouTube speedruns frame-by-frame to rebuild moves — oddly satisfying.
Turns the agony of canceling a subscription into an easy-to-digest, slightly vicious joke — the landing copy and single-click 'Start Game' flow telegraph the concept immediately. It's a neat little demo for calling out manipulative UX, but it's mostly a novelty and would benefit from more varied levels or concrete examples to make it stick beyond a five-minute laugh.
Browser puzzle game manipulating 7-segment displays to solve time-based challenges.
Handcrafted puzzle levels in a sea of procedural App Store clones.
Tetris-clone with daily rotation and friends leaderboards—engaging UX but crowded genre.
The project grafts hexadecimal arithmetic onto a tiled crossword mechanic — you pick squares or shapes that represent a target hex number, with difficulty toggles, a timer, and an on-demand hint (press H). The UI is clean and immediately playable, but the core idea is a clever niche twist rather than a broad innovation; it could use better onboarding, scoring explanation, and shareable hooks to make it stick.