Agentic Airport
Single agent lands 6+ planes simultaneously using GPT-4o-mini. Collision avoidance works.
Four-tier AI model routing with $8.50/hr budget cap is genuinely clever engineering.
Developers interested in AI agent simulations
RimWorld · Dwarf Fortress · Smallworlds
What it is: 300 dwarfs on a 2000x1000 tile globe across 125 cities. Each dwarf has D&D-style stats (STR/DEX/CON/INT/WIS/CHA), mental state metrics (faith, morale, ambition), an AI-generated backstory, and a craft inventory. They eat, sleep, trade, and sail ships autonomously. Starvation is real: no food for 30 days = death.
The AI architecture I'm most curious to get feedback on: - 4-level model routing: Gemini Flash Lite -> DeepSeek -> Claude -> GPT-4o - Fire-and-forget: the simulation never blocks on AI. Requests are sent async, results cached, dwarfs pull from cache when idle - $8.50/hr hard budget cap via OpenRouter - Craft system: 296 base recipes + Gemini-generated unknowns (Water + Fire = Steam, etc.)
By default every dwarf runs on Gemini Flash Lite. If you send $1-10, your sponsored dwarf exits auto-sleep and gets Claude Opus instead. That was the monetisation idea -- sorta validated it – got $3. "It's not much but it's honest work".
Click any dwarf on the map and read their bio (you can Pause to make the busy fellas stop running). Curious what breaks for people.
Single agent lands 6+ planes simultaneously using GPT-4o-mini. Collision avoidance works.
ATC routing puzzle stripped to essentials—constrained design creates genuine challenge.
Actual thermal and ridge lift modeling sets this apart from arcade flight games.
Grandiose economic claims with zero working implementation beyond simulation scripts.
Fun novelty stream, but no code or architecture to evaluate.
Betaflight SITL lockstep lets you race autonomous drones before official simulators drop.