Pay-as-you-play game servers from Discord (£2/mo, four games)
Discord slash commands spin up persistent Hetzner VMs only when your squad is online.
Snapshot-based server lifecycle cuts $35/month to pay-per-session costs.
Small gaming groups running dedicated servers
Pterodactyl · LinuxGSM · GameServerManagers
We only tend to play a few days a week for a few hours, so I built a Discord bot that allows us to spin up the server on-demand. It runs until everyone leaves it and then auto-stops after 15 minutes.
It's built on top of Hetzner - it snapshots the full server state and deletes it on stop, then recreates it from the snapshot when needed. The setup is a bit slow, but pretty simple and cost-effective.
Disclaimer: I mostly vibe coded it with Claude, but it's simple enough for it not to be a big concern IMO.
Discord slash commands spin up persistent Hetzner VMs only when your squad is online.
Client-side decryption paired with Discord slash commands is a neat, pragmatic integration — you can /searchnotebook or /getnotebook and the bot will decrypt with a key you supply. The README is clear about trade-offs: posting decrypted content to Discord undoes Securinote's protection, and defaults are only kept in memory, so this is convenience-first tooling with a loud security caveat.
Combines server registry with player services so you stop stitching five vendors together.
It actually builds out roles, channels, permissions and common automations directly into your Discord via the API — not just a template picker — which is the useful, non-trivial bit. The stack (Claude + direct Discord integration) promises real end-to-end automation that can save hours of fiddly permission work; my main questions are around safety, previewing changes and how it handles complex permission edge-cases or bot conflicts.
Yet another bot directory when top.gg and others already dominate this space.
Server-authoritative physics in a browser game—HaxBall runs P2P.