I wrote a DOOM clone in my own programming language
Raycasting DOOM clone built to stress-test a custom language's C-interop.
Simple flight simulator
Proof-of-concept flight sim for the author's own Spectre language.
Programming language enthusiasts and compiler hackers
Raycasting DOOM clone built to stress-test a custom language's C-interop.
Design by contract is a nice touch, but the language lacks a clear edge over Rust or Zig.
Yet another LeetCode clone with flashcards and interview simulators.
Non-deterministic compilation via LLM — every natural language programming attempt has failed for decades.
Packaging photorealistic city flyovers into one downloadable HTML demo is the project's killer move — instant launch, no account, and a surprisingly complete HUD with instrument readouts and selectable aircraft. It's clearly engineered for spectacle (fast streaming tiles/shaders and in-browser audio) and works as a demo of what's possible on the web; what it doesn't yet sell as are deep flight physics, multiplayer, or long-form persistence, so treat it as a technical showpiece with real play value.
Prefix notation language that cuts LLM token usage by 70% compared to Python or C.