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A 2D Game Engine with its own programming language and IDE.

24 starsC#

My biggest solo-project: Game engine with its own programming language

by am-gm·May 25, 2026·5 points·0 comments

AI Analysis

MidBold BetShip It

Custom language and IDE built on MonoGame, but Godot already does this better.

Strengths
  • Custom interpreted language removes C# dependency for game logic scripting.
  • MonoGame backend enables actual cross-platform exports beyond just Windows desktop.
  • Honest README details exactly which IDE features lack engine support currently.
Weaknesses
  • WinForms IDE limits cross-platform development workflow on macOS or Linux.
  • Core features like backgrounds and parent objects missing from engine implementation.
Category
Target Audience

Indie developers, hobbyist engine creators

Similar To

Godot · GameMaker Studio · Defold

Post Description

Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg

Any feedback is welcome!

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