PyMOL-RS – Rust reimplementation of PyMOL with modern rendering
PyMOL's 1000x faster core in Rust—same commands, modern GPU rendering, no legacy C++ baggage.
Shebang for Shaders
DRM/KMS fullscreen rendering without X or Wayland—rare for shader tooling.
Embedded Linux developers, shader programmers, headless rendering users
It supports hot-pluggable input devices — keyboard, mouse, touchscreen, and trackpad — via evdev for interactive rendering. Shader files can be made directly executable with shebangs, and Python scripts can embed their dependencies inline as single-file scripts using PEP 723.
PyMOL's 1000x faster core in Rust—same commands, modern GPU rendering, no legacy C++ baggage.
Agentic-coded 3D engine; impressive if the AI actually nailed the architecture.
5.8kB shader player with face-tracking plugins beats loading a full 3D engine.
Pretty aurora shader, but VSCode background mods already exist.
Behavioral field approximation via trajectory sampling; clever framing, limited adoption signals.
Julia port of Gymnasium environments, but Python's RL ecosystem already dominates this space.