PolyCSS – A 3D engine for the DOM (without WebGL)
Full 3D engine in pure CSS DOM elements — you'll ask how this even works.
A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.
CSS-only 3D engine that renders OBJ files—same constraint-craft energy as X86CSS.
Frontend developers and CSS enthusiasts
X86CSS · Three.js · CSS3DRenderer
Full 3D engine in pure CSS DOM elements — you'll ask how this even works.
Quake running in pure CSS makes you ask how this is even possible.
Pretty shader that the author admits won't make you more productive.
Pretty aurora shader, but VSCode background mods already exist.
This is a tidy productization of TripoSR — upload a photo, it removes the background, predicts a 3D density grid with a vision transformer, runs marching cubes, and hands you a vertex-colored .obj/.glb in ~5s. It shines on high-contrast, cleanly silhouetted objects (Hot Wheels on white = win) but isn't a Blender replacement — no UV baking or production-grade textures.
WebGL 2 instanced rendering optimization of a known tool, not a novel approach.