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Quake ported to 3D CSS (no WebGL)

Quake ported to 3D CSS (no WebGL)

by rofko·Jun 17, 2026·4 points·0 comments

AI Analysis

●●●●GemWizardryZero to OneRabbit Hole

Quake running in pure CSS makes you ask how this is even possible.

Strengths
  • PolyCSS renderer achieves 3D graphics in CSS alone, a genuine constraint craft feat
  • Loads actual Quake assets from pak files and runs the shareware version properly
  • Transcends gaming niche - any programmer will want to share this regardless of interest
Weaknesses
  • Purely a technical demonstration with no practical application beyond the wow factor
Category
Target Audience

Developers, demoscene enthusiasts, anyone who loves technical constraints

Similar To

X86CSS · CSS-based emulators

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rofko
802717d ago