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I had Fable clone a game, it turned it into an arena combat AI trainer

I had Fable clone a game, it turned it into an arena combat AI trainer

by rhgraysonii·Jun 12, 2026·3 points·0 comments

AI Analysis

●●●BangerWizardryRabbit HoleZero to One

Deterministic replay plus neural-net bots that train on each other — genuinely novel.

Strengths
  • Byte-for-byte deterministic replay from seed enables perfect match reconstruction and debugging.
  • Four neural networks trained on tens of thousands of simulated matches create evolving bot strategies.
  • Live ecosystem with betting dashboard and self-writing newspaper adds emergent meta-gameplay.
Weaknesses
  • Niche audience limits broader appeal beyond game dev and AI research communities.
  • Heavy reliance on Fable/Claude ($1,800 API costs) may not be replicable for most developers.
Category
Target Audience

Game developers, AI researchers, retro gaming enthusiasts

Similar To

OpenAI Gym · AI Arena · PettingZoo

Post Description

I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities.

The bill if I had done this with API billing? Nearly $2000.

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