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Stratus: Open-Source Game Streaming Powered by WebTransport and Wayland

Stratus: Open-Source Game Streaming Powered by WebTransport and Wayland

by AminDev·May 26, 2026·3 points·0 comments

AI Analysis

●●SolidBig BrainShip It

WebTransport game streaming on recycled crypto miners hits 40ms latency.

Strengths
  • WebTransport protocol choice is newer and more modern than WebRTC alternatives
  • Recycled BC-250 crypto mining hardware is clever cost-saving infrastructure
  • Full open-source stack from Wayland capture to browser client
Weaknesses
  • Closed beta limits real-world testing and feedback
  • Game streaming category already has Moonlight, Sunshine, Parsec
Category
Target Audience

Game developers, self-hosting enthusiasts, student developers

Similar To

Moonlight · Sunshine · Parsec

Post Description

hey HN!

We're a group of Computer Science students from Oregon State University. At the beginning of this school year, we thought we could create a better low-latency game streaming service from scratch as our capstone project.

Unlike other open-source projects, we stream directly to the web via WebTransport a newer, QUIC based protocol allowing us to achieve glass to glass latency as low as 20 MS. We also host all game sessions on a bc-250 crypto-mining server.

If this piqued your interest, I recommend check out our architecture post below.

architecture post: https://www.playstratus.io/blogs/architecture source: https://github.com/playstratus/stratus

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